A watch is a small timepiece intended to be carried or worn by a person. It is designed to keep working despite the motions caused by the person's activities. A wristwatch is designed to be worn on a wrist, attached by a watch strap or other type of bracelet. A pocket watch is designed for a person to carry in a pocket.
Watches evolved in the 17th century from spring-powered clocks, which appeared as early as the 14th century. The first watches were strictly mechanical, driven by clockwork. As technology progressed, mechanical devices, used to control the speed of the watch, were largely superseded by vibrating quartz crystals that produce accurately timed electronic pulses. Some watches use radio clock technology to regularly correct the time. The first digital electronic watch was developed in 1970.
Most inexpensive and medium-priced watches, used mainly for timekeeping, are electronic watches with quartz movements. Expensive collectible watches, valued more for their elaborate craftsmanship, aesthetic appeal and glamorous design than for simple timekeeping, often have purely mechanical movements and are powered by springs, even though these movements are generally less accurate and more expensive than electronic ones. Various extra features, called "complications", such as moon-phase displays and the different types of tourbillon, are sometimes included. Modern watches often display the day, date, month and year, and electronic watches may have many other functions. Time-related features such as timers, chronographs and alarm functions are common. Some modern designs incorporate calculators, GPS and Bluetooth technology or have heart-rate monitoring capabilities. Watches incorporating GPS receivers use them not only to determine their position. They also receive and use time signals from the satellites, which make them essentially perfectly accurate timekeepers, even over long periods of time.
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In software development, a breakpoint is an intentional stopping or pausing place in a program, put in place for debugging purposes. It is also sometimes simply referred to as a pause.
More generally, a breakpoint is a means of acquiring knowledge about a program during its execution. During the interruption, the programmer inspects the test environment (general purpose registers, memory, logs, files, etc.) to find out whether the program is functioning as expected. In practice, a breakpoint consists of one or more conditions that determine when a program's execution should be interrupted.
Breakpoints are most commonly used to interrupt a running program immediately before the execution of a programmer-specified instruction. This is often referred to as an instruction breakpoint.
Other kinds of conditions can also be used, such as the reading, writing, or modification of a specific location in an area of memory. This is often referred to as a conditional breakpoint, a data breakpoint, or a watchpoint.
In telecommunications, a communications protocol is a system of rules that allow two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. These are the rules or standard that defines the syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both.
Communicating systems use well-defined formats (protocol) for exchanging messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communications protocols have to be agreed upon by the parties involved. To reach agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: protocols are to communications as programming languages are to computations.
In the natural sciences a protocol is a predefined written procedural method in the design and implementation of experiments. Protocols are written whenever it is desirable to standardize a laboratory method to ensure successful replication of results by others in the same laboratory or by other laboratories. Detailed protocols also facilitate the assessment of results through peer review. In addition to detailed procedures and lists of required equipment and instruments, protocols often include information on safety precautions, the calculation of results and reporting standards, including statistical analysis and rules for predefining and documenting excluded data to avoid bias. Protocols are employed in a wide range of experimental fields, from social science to quantum mechanics. Written protocols are also employed in manufacturing to ensure consistent quality.
Formal protocol is the general rule in fields of applied science, such as environmental and medical studies that require the coordinated, standardized work of many participants. Such predefined protocols are an essential component of Good Laboratory Practice (GLP) and Good Clinical Practice (GCP) regulations. Protocols written for use by a specific laboratory may incorporate or reference standard operating procedures (SOP) governing general practices required by the laboratory. A protocol may also reference applicable laws and regulations that are applicable to the procedures described. Formal protocols typically require approval by a laboratory official before they are implemented for general use.
Medical protocol can refer to: